Free resource

Mobile UX Scorecard

Score your mobile experience against the checks that decide whether visitors stay.

Get the Mobile UX Scorecard

Score your own mobile experience against the checks that decide whether visitors stay.





One confirmation email first, then the document. Unsubscribe whenever you like.

Pages of the Mobile UX Scorecard fanned out: the cover, the thumb reach zones drawn on a phone, and a phone mock-up showing the four fixes of the mobile conversion stack with a checklist for each.

The document

Score your phone experience against the checks that decide whether people stay

Mobile is not a smaller desktop. It is one-handed, thumb-driven, and judged in a few seconds, so the scorecard tests the things that behave differently on a phone rather than re-testing the desktop design.

Thumb-zone mapping, the 44 pixel tap-target test, mobile-first indexing checks and a four-fix conversion stack you can ship in a week.

What is inside

Six sections, from reach zones to the conversion stack

Each section is something you can check on your own phone in a few minutes, with a target rather than an opinion.

The mobile overview

Why a phone is a different interaction model rather than a smaller screen, and what that changes about layout.

The thumb zone

Natural, stretching and out-of-reach zones, and where a “Call now” or “Get quote” button has to sit to be effortless.

The 44 pixel test

The minimum tappable size, the eight pixel spacing rule, and how to test by thumb rather than by cursor.

Mobile-first indexing

Google ranks the mobile version of your site, so mobile problems are search problems rather than just experience problems.

A worked case study

A mobile-first rebuild that moved a school from page three to page one, with sessions up 162 percent and applications up 45, without ad spend.

The conversion stack

Four fixes mapped to measurable levers, each shippable in days rather than quarters.

Two pages side by side: phone mock-ups contrasting a full-screen pop-up with a small banner alongside a text contrast test, and the scorecard that scores the stack out of four and lists the twelve checks behind it.

A few of the fixes

Six checks you can run on your own phone

Pick your phone up and work down the list. Each one takes under a minute.

  • Put the primary action in the natural zone

    The bottom third of the screen, where the thumb already rests and no regrip is needed.

  • Keep the main action out of the top corners

    That area needs a second hand or a change of grip, which is a cost paid on every single visit.

  • Size every tap target at 44 by 44 pixels

    With at least eight pixels between them, measuring the tappable area rather than the visible icon.

  • Delay or remove interstitials

    If a pop-up has to exist, hold it until halfway down the page and make it effortless to dismiss.

  • Add a sticky contact action

    A persistent button at the bottom of the screen, inside the natural zone, on every page.

  • Hold body text at 4.5 to 1 contrast

    Grey on grey reads as refined on a monitor and disappears on a phone in daylight.

The numbers behind it

What the research says

say they would not return after a poor mobile experience
88%
minimum tap target, per both Apple and Google guidance
44px
sessions in the mobile-first rebuild case study
+162%
applications in the same rebuild, with no ad spend
+45%

Before you ask

Questions people send us about this one

What is a mobile UX audit?

A scored check of the phone experience against thumb reach, tap-target size, mobile-first indexing and readability. It matters because Google ranks the mobile version of your site, and because a large majority of people say a poor mobile experience stops them returning.

What is the thumb zone?

The reach map of a one-handed phone user. The bottom third is the natural zone where primary actions belong, the middle band takes a small stretch and suits secondary actions, and the top corners need a second hand.

How big should tap targets be?

Both Apple’s and Google’s guidelines put the minimum at 44 by 44 pixels, measured by the tappable area rather than the icon you can see. Leave at least eight pixels between targets so a near miss does not fire the wrong action.

Does mobile experience affect search?

Directly. Google uses mobile-first indexing, so the mobile version is what gets crawled and ranked. The desktop site being excellent does not compensate for the mobile one being hard to use.

That was the argument. The document is the part you work from.

Printable, sourced line by line, and built to be filled in rather than read. Nobody on our list gets sold to for reading something free.





One confirmation email first, then the document. Unsubscribe whenever you like.